Primary Resources
- Venoms: Silken lepers, swamp barbs, and paralytic mists.
- Herbs: Glowbloom, fogleaf, and spore-hemlock for alchemy.
- Bog-Leathers: Tough hides cured with acid and mist.
- Relics: Sunken artifacts dredged from drowning ruins.
Trade & Economy
Drip Market acts as the beating heart for regional trade and is fed by underworld routes.
Fleets are small barges, each guarded by poisoners whose loyalty is bought with fresh venom and whispers.
Classes & Craft Guilds
Venommasters, fog-herbalists, raft artisans, and ledger-holders set the resource hierarchy.
Environmental Dependencies
The marsh’s moods dictate harvests; floods flush out venom nests, drought hardens bog-leather.
Resource-Laden Sites
Glowbloom fields in the north, the Drowned wells in the silent south, and the Deep Moss banks along the canals.
Key Figures
The Adderscribe, a ledger witch; Vipex, the Boost-smuggler; and the Moss-Elders who dictate harvest quotas.
Hooks & Trade Sparks
- The Glowbloom harvest is failing; outsiders could save the crop if they promise loyalty.
- A relic-laden barge is drifting toward imperial waters; redirect it gently or claim the bounty.