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Rules & Mechanics

Systems, structures, and world-specific mechanics that govern magic, mind, and mastery in Rhome.


Magic System

Veilthread theory, modular casting, defilement, and the laws that bind arcane power.

Study Magic

Psionics

Mental disciplines, resonances, and a power structure separate from spellcraft.

Study Psionics

Classes & Subclasses

World-aligned class options, subclass rewrites, and Rhome-specific archetypes.

Browse Classes

Feats & Talents

Modular abilities, psionic talents, and character-defining mechanical hooks.

Browse Feats

Items & Equipment

Weapons, armor, relics, and bespoke tools shaped by the world’s assumptions.

Review Items