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  • Factions & Orders

Factions & Orders

Institutions, allegiances, and quiet powers that shape Rhome beyond crowns and borders.


Military Orders

Oathbound companies, doctrinal armies, and crown-chartered arbiters of force and law.

View Military Orders

Arcane Institutions

Colleges, circles, and sanctioned powers that study or regulate magic and the Veilthread.

Explore Institutions

Guilds & Societies

Trade guilds, scholarly circles, mercantile leagues, and civic organizations.

Browse Guilds

Underworld Networks

Smugglers, criminal syndicates, shadow brokers, and illicit power structures.

Enter the Underworld

Notable Leaders

Individuals whose authority, reputation, or influence defines the factions they lead.

Meet the Leaders