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Paths of Faith

Philosophies in motion — disciplines, oaths, and practices that walk the world.

For class and path mappings, visit Agencies by Class.


Ascetic Path

Discipline, stillness, and mastery of the self through denial and focus.

Open Ascetic Path

Dawning Flame

Hope and fire intertwined — light that burns away despair and doubt.

Open Dawning Flame

Forged Code

Law as metal: oaths, contracts, and unbending structure hammered into being.

Open Forged Code

Forged Fang

Violence with purpose — the blade honed in service to an ideal or pact.

Open Forged Fang

Gleaming Jest

Truth through mockery, freedom through laughter, and masks worn as armor.

Open Gleaming Jest

Hunt Eternal

The endless pursuit — predator and quarry bound in a cycle of purpose.

Open Hunt Eternal

Keeper’s Ledger

Debts, bargains, and the quiet faith that every balance can be settled.

Open Keeper’s Ledger

Mercy’s Hand

Mercy as a blade’s edge — choosing when to spare, when to end, and why.

Open Mercy’s Hand

Open Sky’s Oath

Vows made to horizon and wind — freedom, travel, and the sanctity of open paths.

Open Open Sky’s Oath

Reaper’s Shadow

Walking beside death, neither fleeing nor worshiping it, but knowing its weight.

Open Reaper’s Shadow

Red Stratagem

War as calculus — tactics, sacrifice, and blood spent with brutal precision.

Open Red Stratagem

Sea’s Wrath

The storm and tide that answers only to itself — rage, depth, and change.

Open Sea’s Wrath

Shadow Between

The liminal step — between worlds, choices, loyalties, and names.

Open Shadow Between

Shadow’s Veil

Secrecy as sacrament — the unseen hand, the forgotten face, the hidden truth.

Open Shadow’s Veil

Shield of Honor

Duty and protection — the oath to stand between harm and those who cannot stand.

Open Shield of Honor

Silent Grove

Stillness, growth, and the quiet vow to guard what blooms in the dark and wild.

Open Silent Grove

Stalking Sun

Relentless pursuit under an unblinking eye — judgment that does not tire.

Open Stalking Sun

Twist of Fate

Chance as doctrine — the roll of dice, the turn of cards, the faith in chaos.

Open Twist of Fate

Tyrant’s Grasp

Power taken and held — the belief that order is born from fear and control.

Open Tyrant’s Grasp

Untamed Wild

Instinct, savagery, and the refusal to kneel to law, crown, or god.

Open Untamed Wild

Warrior’s Valor

Courage as creed — standing when others fall, and rising when others break.

Open Warrior’s Valor

Whispered Secret

Hidden truths, traded quietly — power earned by knowing what others do not.

Open Whispered Secret

Wyrm’s Promise

Ancient pacts and long memories — debts owed to dragonkind and their designs.

Open Wyrm’s Promise

Details

Agencies of Faith